﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; OFFENSIVE SCRIPT (Handle AI Planning)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SIZE= How many units should be assigned to this plan?
;        Format: min_size, max_size
; #BUILD_LENGTH= How many game turns (Axis or Allied) do you want the build up period of the plan to last?
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan (post #BUILD_LENGTH period) is cancelled?
; #RANGE= How many hexes should we search for units to fulfill this plan?
;         Range checks from both the first listed #FRIENDLY_POSITION and then the #GOAL_POSITION if needed.
; #GOAL_POSITION= What is the map position that is the objective of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #STEAL= Set priority by stealing units from other plans
;         Values: [0, 3]; False= 0; Steal_Offensive= 1; Steal_Defensive= 2; Steal_Offensive_Or_Defensive= 3)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID, and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; BUILD_UP_OFFENSIVE - Once this plan is successfully converted to an OFFENSIVE plan the game engine will automatically
; declare war if the #GOAL_POSITION still refers to a currently inactive country.
; Note:  This plan may also be cancelled (prematurely) and reassessed if the #GOAL_POSITION refers to a recently activated
;        country (i.e. through diplomacy, events, opponent's declaration of war etc.)
; Note:  BUILD_UP_OFFENSIVE plans will only be assigned to fully activated countries.
;
; Internally the game engine automatically assigns OFFENSIVE and DEFENSIVE plans depending on the current tactical
; situation.  In this case the plan keeps track of several tactical ratios.  A CANCEL_RATIO is assigned that is
; 1/2 of the plan's START_RATIO.  If the CANCEL_RATIO is ever met then the plan is cancelled and reassessed.

; For example, a CANCEL_RATIO= 1 and a #PLAN_ID= OFFENSIVE would mean that the plan would be cancelled
; if we ever reached a tactical situation of 1-to-1.  Meaning tactically the current offensive presence must
; remain greater than the current defensive presence of your opponent.  For DEFENSIVE plans a lower CANCEL_RATIO
; value such as CANCEL_RATIO= .5 would mean that the plan's defensive presence is now 2-to-1 in comparison to the 
; presence of enemy offensive units.  Subsequently this plan would now be cancelled in favor of a new OFFENSIVE 
; plan (automatically handled by the game engine).  See CURRENT_RATIO formulas below for more details.
;
; The CURRENT_RATIO formulas:
; OFFENSIVE -> current ratio := tactical defense / tactical attack (threat)
;
; DEFENSIVE -> current ratio := tactical attack (threat) / tactical_defense
;
; Mapwise, the tactical situation is assessed for each unit and resource based on each offensive/defensive unit
; within a 5 tile range (8 tiles for naval units) and by the tactical attack/tactical defense values divided by
; their distance.  Note, air units are assessed if they are within general strike range of a unit or resource.
; For AI units the planning and tactical assessments can be determined by selecting an AI unit and then pressing
; the tilde ('~') key.  General AI info can be also accessed at any time by pressing the tilde key when nothing
; else is selected on the map.
;
; Format for General Plan Information:
;      - Country -
;      [PLAN_ID] GOAL_POSITION:  INITIAL_SIZE  SIZE(CORE UNITS)  TOTAL_SIZE  START_RATIO  CANCEL_RATIO  CURRENT_RATIO  LENGTH  TURNS_PASSED
;
; Note:  This can also be viewed during FoW so don't check unless you really want to know what the AI is up to!
;
; #SIZE - This value must be satisfied or the event will not occur.  For example, if the game engine cannot find enough
; enough units to satisfy the #SIZE requirement the event will not be added to the active plan list.
; Note:  #SIZE values refer to the number of units assigned to a plan except for non-core units including:
;              HQ, Anti-Air, Artillery, Rail Gun, Coastal Gun, Rockets, Armoured Train, Anti-Tank, Airships, Fighters, 
;              Tactical Bombers, Medium Bombers, Strategic Bombers, Maritime Bombers, Kamikazes
;        These non-core units are added to the plan (closest available unit without a plan) after all other land units.
;        Therefore, a plan set to #SIZE= 5 would infact end up being a plan with a size equal to 6 after the game engine 
;        includes an HQ and so on.  Essentially, in order to have the plan satisfy the #SIZE requirement keep in mind the 
;        original count does not include available HQ, Rockets, Air Fleet and Bombers as these are added in after the
;        #SIZE value is satisfied.
;
; #BUILD_LENGTH= - How long do you want the build up period of the plan to last?
;
; #LENGTH - How long do you want the plan (post #BUILD_LENGTH period) to last?
;
; #GOAL_POSITION - This must be either a Town, City, Capital or Fortress etc.
;
; #STEAL - Do we steal units available from other plans?
; Note:  This flag will only allow you to steal units from existing OFFENSIVE or DEFENSIVE plans.  
;        See STEAL ID REFERENCE VALUES for more details.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list countries
; that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #LEVEL and not the level names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_109= Trans-Jordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= Britain
; #COUNTRY_ID_115= United States
; #COUNTRY_ID_116= Russia
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_120= Yugoslavia
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; LEVEL REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; GREEN= 0
; NOVICE= 1
; BEGINNER= 2
; INTERMEDIATE= 3
; ADVANCED= 4
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; STEAL ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; FALSE= 0
; STEAL_OFFENSIVE= 1
; STEAL_DEFENSIVE= 2
; STEAL_OFFENSIVE_OR_DEFENSIVE= 3
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; TACTICAL ID REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; POLITICAL ALIGNMENT REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SURRENDERED FLAG REFERENCE VALUES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Britain
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; Britain Prepares To Attack Iraq
{
#NAME= Britain Build Up Offensive - Baghdad (US not at war)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 167,47
#DATE= 1941/05/04
#STEAL= 1
; Set friendly positions:
; 1st Line - Jeruselem
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 156,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position (Axis unit in Ankara):
#CANCEL_POSITION= 150,39 [0,0] [1,1] [1]
}

; Britain Prepares To Attack Iraq
{
#NAME= Britain Build Up Offensive - Baghdad (US at war)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 6
#RANGE= 10
#GOAL_POSITION= 167,47
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Jeruselem
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 156,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Iraq
{
#NAME= Britain Continuous Build Up Offensive - Baghdad (Iraqi Revolt)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 167,47
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Al Kuwait
#FRIENDLY_POSITION= 171,55
; Set variable conditions:
; 1st Line - Iraq politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Al Kuwait not tactically threatened 
#TACTICAL_CONDITION= 171,55 [1]
; Set activate position:
; 1st Line - Axis unit in Baghdad 
#ACTIVATE_POSITION= 167,47 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Iraq
{
#NAME= Britain Continuous Build Up Offensive - Basra (Iraqi Revolt)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 171,53
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Al Kuwait
#FRIENDLY_POSITION= 171,55
; Set variable conditions:
; 1st Line - Iraq politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Al Kuwait not tactically threatened 
#TACTICAL_CONDITION= 171,55 [1]
; Set activate position:
; 1st Line - Axis unit in Baghdad 
#ACTIVATE_POSITION= 167,47 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain reacts to Allies in North Africa:
{
#NAME= Britain Build Up Offensive - Tunis (Failsafe)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 1
#LENGTH= 6
#RANGE= 30
#GOAL_POSITION= 117,45
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,52 [1]
; Set activate position: Allied unit in Rabat
; Set activate position: Allied unit in Algiers
#ACTIVATE_POSITION= 92,47 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 106,45 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Ireland
{
#NAME= Commonwealth Build Up Offensive - Ireland
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,3
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 5
#GOAL_POSITION= 101,17
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Belfast
#FRIENDLY_POSITION= 102,15
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
; 2nd Line - Ireland politically aligned with Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 57 [1] [0] [0]
; Set tactical conditions:
; 1st Line - Montreal not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 10,29 [3]
; Set activate position:
; 1st Line - Allied units in Northern Ireland  
#ACTIVATE_POSITION= 102,15 [1,1] [3,4] [2]
; Set cancel position: (single neutral unit at position 0,0). This is not possible as no
; 1st Line - Allied unit in London  
#CANCEL_POSITION= 108,21 [0,0] [1,1] [2]
}

; Britain Prepares To Attack Egypt
{
#NAME= Britain Continuous Build Up Offensive - Cairo (Axis control Cairo)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 150,55
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Baghdad
; 1st Line - Al Kuwait
#FRIENDLY_POSITION= 167,47
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Al Kuwait not tactically threatened 
; 2nd Line - Baghdad not tactically threatened 
#TACTICAL_CONDITION= 171,55 [1]
#TACTICAL_CONDITION= 167,47 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Libya (1)
{
#NAME= Britain Continuous Build Up Offensive - Tobruk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 138,53
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Cairo
; 2nd Line - Baghdad
#FRIENDLY_POSITION= 150,55
#FRIENDLY_POSITION= 167,47
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Baghdad not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 167,47 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Libya (2)
{
#NAME= Britain Continuous Build Up Offensive - Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 121,52
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Cairo
; 2nd Line - Baghdad
; 3rd Line - Tobruk
#FRIENDLY_POSITION= 150,55
#FRIENDLY_POSITION= 167,47
#FRIENDLY_POSITION= 138,53
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Baghdad not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 167,47 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Tunisia
{
#NAME= Britain Continuous Build Up Offensive - Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 117,45
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Cairo
; 2nd Line - Baghdad
; 3rd Line - Tripoli
#FRIENDLY_POSITION= 150,55
#FRIENDLY_POSITION= 167,47
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Baghdad not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 167,47 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Syria
{
#NAME= Britain Build Up Offensive - Damascus (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 112
#SIZE= 2,4
#BUILD_LENGTH= 2
#LENGTH= 2
#RANGE= 12
#GOAL_POSITION= 157,47
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Jeruselem
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (fully active) and not surrendered
; 2nd Line - United States politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 156,52 [1]
; Set activate position (No Axis units in Egypt)
#ACTIVATE_POSITION= 150,55 [6,6] [0,0] [1]
; Set cancel position (Axis unit in Ankara):
#CANCEL_POSITION= 150,39 [0,0] [1,1] [1]
}

; Britain Prepares To Attack Syria
{
#NAME= Britain Build Up Offensive - Damascus (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 60
#COUNTRY_ID= 112
#SIZE= 2,4
#BUILD_LENGTH= 2
#LENGTH= 2
#RANGE= 20
#GOAL_POSITION= 157,47
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Jeruselem
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (fully active) and not surrendered
; 2nd Line - United States politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 156,52 [1]
; Set activate position (No Axis units in Egypt)
#ACTIVATE_POSITION= 150,55 [6,6] [0,0] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain Prepares To Attack Syria
{
#NAME= Britain Continuous Build Up Offensive - Damascus
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 12
#GOAL_POSITION= 157,47
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Jeruselem
#FRIENDLY_POSITION= 156,52
; Set variable conditions:
; 1st Line - Syria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 105 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened 
; 2nd Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 150,55 [1]
#TACTICAL_CONDITION= 156,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Britain prepares to attack Paris:
{
#NAME= Britain Build Up Offensive - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 109,26
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Lorient
#FRIENDLY_POSITION= 102,26
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set activate position:
; 1st Line - Allied landings at Lorient
#ACTIVATE_POSITION= 102,26 [3,3] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Britain Prepares To Attack Brussels
{
#NAME= Britain Continuous Build Up Offensive - Brussels
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 3,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 113,23
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened 
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Britain Prepares To Attack The Hague
{
#NAME= Britain Continuous Build Up Offensive - The Hague
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 3,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 113,20
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Brussels
; 2nd Line - Paris
#FRIENDLY_POSITION= 113,23
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened 
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Britain Prepares To Attack Berlin
{
#NAME= Britain Continuous Build Up Offensive - Berlin
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 3,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 123,21
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Brussels
; 2nd Line - The Hague
#FRIENDLY_POSITION= 113,23
#FRIENDLY_POSITION= 113,20
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened 
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Britain Prepares To Attack Messina
{
#NAME= Britain Continuous Build Up Offensive - Messina
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 124,44
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Syracuse
#FRIENDLY_POSITION= 124,46
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Syracuse not tactically threatened 
#TACTICAL_CONDITION= 124,46 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Britain Prepares To Attack Rome
{
#NAME= Britain Continuous Build Up Offensive - Rome
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 121,37
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Messina
; 2nd Line - Syracuse
#FRIENDLY_POSITION= 124,44
#FRIENDLY_POSITION= 124,46
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Messina not tactically threatened 
#TACTICAL_CONDITION= 124,44 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - United States
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; United States prepares to attack Algeria from Morocco (Axis Controls Gibraltar):
{
#NAME= United States Build Up Offensive - Algeria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 106,45
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Rabat
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position 
; 1st Line - Axis unit in Gibraltar
; 2nd Line - Axis unit in Gibraltar (port)
#ACTIVATE_POSITION= 94,44 [0,0] [1,1] [1]
#ACTIVATE_POSITION= 95,44 [0,0] [1,1] [1]
; Set cancel position (Allied unit in Algiers) 
#CANCEL_POSITION= 106,45 [0,0] [1,1] [2]
}

; United States prepares to attack Algeria from Morocco (failsafe):
{
#NAME= United States Continuous Build Up Offensive - Algeria (failsafe)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 106,45
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Rabat
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position 
; 1st Line - Allied units in Morocco 
#ACTIVATE_POSITION= 92,47 [6,6] [4,4] [2]
; Set cancel position (Allied unit in Algiers) 
#CANCEL_POSITION= 106,45 [0,0] [1,1] [2]
}

; United States prepares to attack Morocco from Algeria (failsafe):
{
#NAME= United States Build Up Offensive - Morocco (failsafe)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 92,47
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 106,45
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position 
; 1st Line - Allied units in Algeria 
#ACTIVATE_POSITION= 106,45 [6,6] [4,4] [2]
; Set cancel position (Allied unit in Rabat) 
#CANCEL_POSITION= 92,47 [0,0] [1,1] [2]
}

; United States prepares to attack Algeria:
{
#NAME= United States Build Up Offensive - Oran
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 102,46
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Algiers
; 2nd Line - Rabat
#FRIENDLY_POSITION= 106,45
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position 
; 1st Line - Axis unit in Oran 
#ACTIVATE_POSITION= 102,46 [0,0] [1,1] [1]
; Set cancel position (Allied unit in Oran) 
#CANCEL_POSITION= 102,46 [0,0] [1,1] [2]
}

; United States prepares to attack Tunisia:
{
#NAME= United States Build Up Offensive - Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 117,45
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Algiers
; 2nd Line - Rabat
; 3rd Line - Oran
#FRIENDLY_POSITION= 106,45
#FRIENDLY_POSITION= 92,47
#FRIENDLY_POSITION= 102,46
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position (Allied unit in Tunis). 
#CANCEL_POSITION= 117,45 [0,0] [1,1] [2]
}

; United States prepares to attack Libya:
{
#NAME= United States Build Up Offensive - Tripoli (Axis control Cairo)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 121,52
#DATE= 1942/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tunis
; 2nd Line - Algiers
; 3rd Line - Rabat
#FRIENDLY_POSITION= 117,45
#FRIENDLY_POSITION= 106,45
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Algiers not tactically threatened
#TACTICAL_CONDITION= 106,45 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; United States Prepares To Attack Iraq
{
#NAME= United States Continuous Build Up Offensive - Baghdad (Iraqi Revolt)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 167,47
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Al Kuwait
#FRIENDLY_POSITION= 171,55
; Set variable conditions:
; 1st Line - Iraq politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Al Kuwait not tactically threatened 
#TACTICAL_CONDITION= 171,55 [1]
; Set activate position:
; 1st Line - Axis unit in Baghdad 
#ACTIVATE_POSITION= 167,47 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; United States prepares to attack Paris:
{
#NAME= United States Build Up Offensive - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 3,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 109,26
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Lorient
#FRIENDLY_POSITION= 102,26
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - Allied landings at Lorient
#ACTIVATE_POSITION= 102,26 [3,3] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; United States prepares to attack Spain:
{
#NAME= United States Build Up Offensive - Spain
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 115
#SIZE= 3,5
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 99,38
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Lisbon
#FRIENDLY_POSITION= 90,38
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set activate position:
; 1st Line - Allied units in Portugal
#ACTIVATE_POSITION= 90,38 [4,4] [5,5] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;United States Continuous Build Up Offensive - Taranto
{
#NAME= United States Continuous Build Up Offensive - Taranto
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 121,37
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Messina
; 2nd Line - Syracuse
#FRIENDLY_POSITION= 124,44
#FRIENDLY_POSITION= 124,46
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Syracuse not tactically threatened 
#TACTICAL_CONDITION= 124,46 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;United States Prepares To Attack Rome
{
#NAME= United States Continuous Build Up Offensive - Rome
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 121,37
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Taranto
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Messina not tactically threatened 
#TACTICAL_CONDITION= 124,44 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;United States Prepares To Attack Luxembourg
{
#NAME= United States Continuous Build Up Offensive - Luxembourg
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 3,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 114,26
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened 
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;United States Prepares To Attack Berlin
{
#NAME= United States Build Up Offensive - Berlin 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SIZE= 4,8
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 123,21
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Luxembourg
; 2nd Line - Brussels
#FRIENDLY_POSITION= 114,26
#FRIENDLY_POSITION= 113,23
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Luxembourg not tactically threatened 
#TACTICAL_CONDITION= 114,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Russia
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Russia prepares to counter-attack Moscow:
{
#NAME= Russia Continuous Build Up Offensive - Moscow
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 152,15
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Gorki
#FRIENDLY_POSITION= 159,13
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set activate position (Axis unit in Moscow):
#ACTIVATE_POSITION= 152,15 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia prepares to counter-attack Stalingrad:
{
#NAME= Russia Continuous Build Up Offensive - Stalingrad
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 164,25
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kuibyshev
#FRIENDLY_POSITION= 176,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set activate position (Axis unit in Stalingrad):
#ACTIVATE_POSITION= 164,25 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1943 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Leningrad
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 140,8
#DATE= 1943/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Moscow
; 2nd Line - Stalingrad
#FRIENDLY_POSITION= 152,15
#FRIENDLY_POSITION= 164,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1943 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Smolensk (1943)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 146,16
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Moscow
; 2nd Line - Stalingrad
#FRIENDLY_POSITION= 152,15
#FRIENDLY_POSITION= 164,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1943 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Kharkov (1943)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 152,24
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Moscow
; 2nd Line - Stalingrad
#FRIENDLY_POSITION= 152,15
#FRIENDLY_POSITION= 164,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1943 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Turkey (1943) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 150,39
#DATE= 1943/03/21
#STEAL= 1
; Set friendly positions:
; 1st Line - Grozny
; 2nd Line - Moscow
; 3rd Line - Stalingrad
; 4th Line - Leningrad
#FRIENDLY_POSITION= 169,31
#FRIENDLY_POSITION= 152,15
#FRIENDLY_POSITION= 164,25
#FRIENDLY_POSITION= 140,8
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set activate position (Axis unit in Ankara)
#ACTIVATE_POSITION= 150,39 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Helsinki
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 134,8
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Leningrad
; 2nd Line - Petrozavodsk
; 3rd Line - Smolensk
#FRIENDLY_POSITION= 140,8
#FRIENDLY_POSITION= 146,7
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Riga
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 135,13
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Leningrad
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 140,8
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Kiev
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 146,23
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kharkov
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 152,24
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Warsaw (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 131,21
#DATE= 1944/01/01
#STEAL= 3
; 1st Line - Smolensk
; 2nd Line - Kiev
; 3rd Line - Riga
#FRIENDLY_POSITION= 146,16
#FRIENDLY_POSITION= 146,23
#FRIENDLY_POSITION= 135,13
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Konigsberg
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 131,17
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Riga
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 135,13
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Lvov
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 137,25
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kiev
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 146,23
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Russia 1944 Offensive:
{
#NAME= Russia Continuous Build Up Offensive - Bucharest
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 141,32
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kiev
; 3rd Line - Sevastopol
#FRIENDLY_POSITION= 146,23
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Russia Prepares To Attack Berlin
{
#NAME= Russia Continuous Build Up Offensive - Berlin (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 123,21
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Konigsberg
#FRIENDLY_POSITION= 131,21
#FRIENDLY_POSITION= 131,17
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Russia Prepares To Attack Breslau
{
#NAME= Russia Continuous Build Up Offensive - Breslau
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 127,23
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Lvov
#FRIENDLY_POSITION= 131,21
#FRIENDLY_POSITION= 137,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Russia Prepares To Attack Budapest
{
#NAME= Russia Continuous Build Up Offensive - Budapest
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 130,29
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Lvov
; 2nd Line - Warsaw
#FRIENDLY_POSITION= 137,25
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Russia Prepares To Attack Belgrade
{
#NAME= Russia Continuous Build Up Offensive - Belgrade
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 116
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 131,32
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
; 2nd Line - Lvov
#FRIENDLY_POSITION= 141,32
#FRIENDLY_POSITION= 137,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;Russia Prepares To Attack Sofia
{
#NAME= Russia Continuous Build Up Offensive - Sofia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 116
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 136,36
#DATE= 1944/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
; 2nd Line - Lvov
#FRIENDLY_POSITION= 141,32
#FRIENDLY_POSITION= 137,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened 
#TACTICAL_CONDITION= 152,15 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Germany Build Up Offensive - Bergen:
{
#NAME= Germany Build Up Offensive - Bergen
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 117,7
#DATE= 1940/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Oslo
#FRIENDLY_POSITION= 121,9
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 1 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Oslo not tactically threatened 
#TACTICAL_CONDITION= 121,9 [1]
; Set activate position: Allied unit in Bergen
#ACTIVATE_POSITION= 117,7 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Belgrade (Early Strategy)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,50]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 131,32
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Vienna
; 2nd Line - Berlin
#FRIENDLY_POSITION= 127,28
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Build Up Offensive - Belgrade (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[51,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,6
#BUILD_LENGTH= 1
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 131,32
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Vienna
; 2nd Line - Berlin
#FRIENDLY_POSITION= 127,28
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Continuous Build Up Offensive - Belgrade
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 131,32
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Vienna
; 2nd Line - Berlin
#FRIENDLY_POSITION= 127,28
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered AND
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position: Allied unit in Belgrade
#ACTIVATE_POSITION= 131,32 [0,0] [1,1] [2]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Build Up Offensive - Minsk (Build Up)(1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 139,18
#DATE= 1940/10/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Build Up Offensive - Minsk (Build Up)(2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 6,8
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 139,18
#DATE= 1941/02/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Warsaw
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 131,21
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set activate position 
; 1st Line - Axis unit in Belgrade
#ACTIVATE_POSITION= 131,32 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Build Up Offensive - Riga (Build Up)(1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 135,13
#DATE= 1941/02/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Konigsberg
#FRIENDLY_POSITION= 131,17
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Build Up Offensive - Riga (Build Up)(2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 3,5
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 135,13
#DATE= 1941/02/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Konigsberg
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 131,17
#FRIENDLY_POSITION= 131,32
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set activate position 
; 1st Line - Axis unit in Belgrade
#ACTIVATE_POSITION= 131,32 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Build Up Offensive - Lvov (Build Up)(1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,3
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 137,25
#DATE= 1940/10/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Krakow
#FRIENDLY_POSITION= 131,24
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack the Russia:
{
#NAME= Germany Build Up Offensive - Lvov (Build Up)(2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,6
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 137,25
#DATE= 1941/02/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Krakow
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 131,24
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set activate position 
; 1st Line - Axis unit in Belgrade
#ACTIVATE_POSITION= 131,32 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the Russia:
{
#NAME= Germany Minor Build Up Offensive - Hungary (Lvov)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#SIZE= 1,3
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 137,25
#DATE= 1941/02/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Budapest
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 130,29
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Yugoslavia:
{
#NAME= Germany Minor Build Up Offensive Minor - Hungary (Belgrade)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#SIZE= 2,3
#BUILD_LENGTH= 100
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 131,32
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 130,29
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Greece:
{
#NAME= Germany Continuous Build Up Offensive Minor -  Athens
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 137,43
#DATE= 1940/11/01
#STEAL= 2
; Set friendly positions:
; 1st Line - Sofia
; 2nd Line - Belgradea
#FRIENDLY_POSITION= 136,36
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - Greece politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Athens
#CANCEL_POSITION= 109,51 [0,0] [1,1] [1]
}

; Germany prepares to counter-attack Tobruk:
{
#NAME= Germany Continuous Build Up Offensive - Tobruk 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#GOAL_POSITION= 138,53
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set activate position: Allied unit in Tobruk
#ACTIVATE_POSITION= 138,53 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Egypt:
{
#NAME= Germany Continuous Build Up Offensive - Cairo 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 5
#GOAL_POSITION= 150,55
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 138,53
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 2 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to declare war on Russia (Russia fights over Bessarabia):
{
#NAME= Germany Build Up Offensive - Kishinev (Russia DoW)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,3
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 143,27
#DATE= 1941/02/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 141,32
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Axis unit in Kishinev
#CANCEL_POSITION= 143,27 [0,0] [1,1] [1]
}

; Germany prepares to declare war on Russia (Russia fights over Bessarabia):
{
#NAME= Germany Continuous Build Up Offensive - Kishinev (Russia DoW Prep)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 100
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 143,27
#DATE= 1941/02/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 141,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to declare war on Russia (Failsafe DOW):
{
#NAME= Germany Continuous Build Up Offensive - Brest-Litovsk (Russia DoW Prep)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 100
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 134,22
#DATE= 1940/10/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Krakow
; 2nd Line - Warsaw
#FRIENDLY_POSITION= 131,24
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to declare war on Russia (Failsafe DOW):
{
#NAME= Germany Build Up Offensive - Brest-Litovsk (Russia DoW)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,4
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 134,22
#DATE= 1941/04/22
#STEAL= 3
; Set friendly positions:
; 1st Line - Krakow
; 2nd Line - Warsaw
#FRIENDLY_POSITION= 131,24
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set activate position: 
; 1st Line - No Axis units in Bucharest
; 2nd Line - No Axis units in Budapest
; 3rd Line - No Axis units in Belgrade
#ACTIVATE_POSITION= 141,32 [0,0] [0,0] [1]
#ACTIVATE_POSITION= 130,29 [0,0] [0,0] [1]
#ACTIVATE_POSITION= 131,32 [0,0] [0,0] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany Minor prepares to declare war on Russia (Russia fights over Bessarabia):
{
#NAME= Germany Minor Build Up Offensive - Romania - Kishinev (Russia DoW)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#SIZE= 2,4
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 143,27
#DATE= 1941/03/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 141,32
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Axis unit in Kishinev
#CANCEL_POSITION= 143,27 [0,0] [1,1] [1]
}

; Germany Minor prepares to declare war on Russia (Russia fights over Bessarabia):
{
#NAME= Germany Minor Continuous Build Up Offensive - Romania - Kishinev (Russia DoW Prep)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#SIZE= 1,3
#BUILD_LENGTH= 100
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 143,27
#DATE= 1941/03/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 141,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically Allied (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Continuous Build Up Offensive - Minsk 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 6,8
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 139,18
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - Russia politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Russia:
{
#NAME= Germany Continuous Build Up Offensive - Riga 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 135,13
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Konigsberg
#FRIENDLY_POSITION= 131,17
; Set variable conditions:
; 1st Line - Russia politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack the Russia:
{
#NAME= Germany Continuous Build Up Offensive - Lvov 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 137,25
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Krakow
#FRIENDLY_POSITION= 131,24
; Set variable conditions:
; 1st Line - Russia politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Smolensk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 6,8
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 146,16
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Minsk
#FRIENDLY_POSITION= 139,18
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Moscow 
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,6
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 152,15
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Smolensk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 146,16
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Leningrad
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 3,5
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 140,8
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Riga
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 135,13
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Kiev
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 4,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 146,23
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Lvov
#FRIENDLY_POSITION= 137,25
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Kharkov
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 3,5
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#GOAL_POSITION= 152,24
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Kiev
; 2nd Line - Dnepropetrovsk
#FRIENDLY_POSITION= 146,23
#FRIENDLY_POSITION= 149,26
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Build Up Offensive - Rostov
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 3,5
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 155,26
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Dnepropetrovsk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 149,26
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Minor Build Up Offensive - Hungary (Kiev)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 146,23
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Lvov
#FRIENDLY_POSITION= 137,25
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened
#TACTICAL_CONDITION= 130,29 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Minor Build Up Offensive - Hungary (Kharkov)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 152,24
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened
#TACTICAL_CONDITION= 130,29 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Minor Build Up Offensive - Romania (Dnepropetrovsk)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 149,26
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kishinev
#FRIENDLY_POSITION= 143,27
; Set variable conditions:
; 1st Line - Russia politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 141,32 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1941 Barbarossa:
{
#NAME= Germany Minor Build Up Offensive - Romania (Rostov)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 155,26
#DATE= 1941/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Dnepropetrovsk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 149,26
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Russia politically Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 141,32 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany Prepares To Attack Syria
{
#NAME= Germany Build Up Offensive - Damascus (Axis Coup in Turkey)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 157,47
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 150,39
; Set variable conditions:
; 1st Line - Turkey politically aligned with Axis and not surrendered AND
; 2nd Line - Russia politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ankara not tactically threatened 
#TACTICAL_CONDITION= 150,39 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position (Allied unit in Baghdad):
#CANCEL_POSITION= 167,47 [0,0] [1,1] [2]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Build Up Offensive - Kharkov 1942
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 152,24
#DATE= 1942/04/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Kiev
; 2nd Line - Dnepropetrovsk
#FRIENDLY_POSITION= 146,23
#FRIENDLY_POSITION= 149,26
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Build Up Offensive - Rostov 1942
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 155,26
#DATE= 1942/04/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Dnepropetrovsk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 149,26
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Build Up Offensive - Sevastopol 1942
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 149,31
#DATE= 1942/04/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Dnepropetrovsk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 149,26
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Minor Build Up Offensive - Romania (Sevastopol 1942)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 149,31
#DATE= 1942/04/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Dnepropetrovsk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 149,26
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Continuous Build Up Offensive - Moscow 1942 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 152,15
#DATE= 1942/06/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Smolensk
; 2nd Line - Kiev
#FRIENDLY_POSITION= 146,16
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Continuous Build Up Offensive - Leningrad 1942
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 50
#GOAL_POSITION= 140,8
#DATE= 1942/06/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Riga
; 2nd Line - Smolensk
#FRIENDLY_POSITION= 135,13
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Build Up Offensive - Stalingrad 1942
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 75
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 3,6
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 164,25
#DATE= 1942/04/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Kharkov
; 2nd Line - Rostov
#FRIENDLY_POSITION= 152,24
#FRIENDLY_POSITION= 155,26
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Build Up Offensive - Grozny 1942
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 30
#GOAL_POSITION= 169,31
#DATE= 1942/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Rostov
; 2nd Line - Kharkov
#FRIENDLY_POSITION= 155,26
#FRIENDLY_POSITION= 152,24
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Minor Build Up Offensive - Finland (Leningrad)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 39
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 10
#GOAL_POSITION= 140,8
#DATE= 1942/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 134,8
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Helsinki not tactically threatened 
#TACTICAL_CONDITION= 134,8 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Minor Build Up Offensive - Romania (Stalingrad 1942)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 93
#SIZE= 2,4
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 164,25
#DATE= 1942/04/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Rostov
#FRIENDLY_POSITION= 155,26
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 141,32 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau:
{
#NAME= Germany Minor Build Up Offensive - Romania (Grozny 1942)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 93
#SIZE= 2,3
#BUILD_LENGTH= 0
#LENGTH= 3
#RANGE= 20
#GOAL_POSITION= 169,31
#DATE= 1942/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Rostov
#FRIENDLY_POSITION= 155,26
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened
#TACTICAL_CONDITION= 141,32 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany 1942 Fall Blau Continued:
{
#NAME= Germany Continuous Build Up Offensive - Gorki
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 2,6
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 159,13
#DATE= 1942/03/21
#STEAL= 3
; Set friendly positions:
; 1st Line - Moscow
; 2nd Line - Leningrad
#FRIENDLY_POSITION= 152,15
#FRIENDLY_POSITION= 140,8
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany reacts to pro-Axis coup in Turkey:
{
#NAME= Germany Build Up Offensive - Grozny
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,4
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 169,31
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 150,39
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
; 2nd Line - Turkey politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany reacts to pro-Axis coup in Turkey:
{
#NAME= Germany Build Up Offensive - Baghdad (Turkey)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 167,47
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 150,39
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
; 2nd Line - Turkey politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Spain:
{
#NAME= Germany Build Up Offensive - Spain (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 3
#GV= 5[41,60]
#LINK= 4[1]
#TRIGGER= 15
#COUNTRY_ID= 45
#SIZE= 4,7
#BUILD_LENGTH= 2
#LENGTH= 6
#RANGE= 30
#GOAL_POSITION= 99,38
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies (not yet at war) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Spain:
{
#NAME= Germany Build Up Offensive - Spain (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 3
#GV= 5[1,100]
#LINK= 4[1]
#TRIGGER= 5
#COUNTRY_ID= 45
#SIZE= 3,7
#BUILD_LENGTH= 2
#LENGTH= 6
#RANGE= 30
#GOAL_POSITION= 99,38
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies (not yet at war) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Portugal:
{
#NAME= Germany Build Up Offensive - Portugal
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 2,3
#BUILD_LENGTH= 2
#LENGTH= 6
#RANGE= 20
#GOAL_POSITION= 90,38
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 99,38
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered AND
; 3rd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position:
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Turkey:
{
#NAME= Germany Build Up Offensive - Turkey (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 3
#GV= 5[1,20]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 45
#SIZE= 4,7
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 150,39
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Sofia
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 136,36
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Turkey:
{
#NAME= Germany Build Up Offensive - Turkey (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 45
#SIZE= 4,7
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 150,39
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Sofia
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 136,36
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany prepares to attack Turkey:
{
#NAME= Germany Build Up Offensive - Turkey (Axis capture Cairo)
#POPUP=
#FLAG= 1
#TYPE= 0
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 25
#COUNTRY_ID= 45
#SIZE= 4,7
#BUILD_LENGTH= 2
#LENGTH= 3
#RANGE= 50
#GOAL_POSITION= 150,39
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sofia
; 1st Line - Belgrade
#FRIENDLY_POSITION= 136,36
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened AND
; 2nd Line - Rome not tactically threatened
; 3rd Line - Paris not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 109,26 [1]
; Set activate position (Axis unit in Cairo)
#ACTIVATE_POSITION= 150,55 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany reacts to Free French in North Africa:
{
#NAME= Germany Build Up Offensive - Tunis (Algeria Reaction)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 117,45
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Germany reacts to Italian surrender:
{
#NAME= Germany Continuous Build Up Offensive - Italy (Rome)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 121,37
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Munich
#FRIENDLY_POSITION= 120,28
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position (No Axis unit in Rome)
#ACTIVATE_POSITION= 121,37 [0,0] [0,0] [1]
; Set cancel position (Allied unit in Rome)
#CANCEL_POSITION= 121,37 [0,0] [1,1] [2]
}

; Germany reacts to Italian surrender:
{
#NAME= Germany Continuous Build Up Offensive - Italy (Genoa)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 117,33
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Munich
#FRIENDLY_POSITION= 120,28
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position (No Axis unit in Genoa)
#ACTIVATE_POSITION= 117,33 [0,0] [0,0] [1]
; Set cancel position (Allied unit in Genoa)
#CANCEL_POSITION= 117,33 [0,0] [1,1] [2]
}

; Germany reacts to Italy Surrender:
{
#NAME= Germany Build Up Offensive - Albania
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 131,39
#DATE= 1943/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position:
; 1st Line - No Axis unit in Tirana
#ACTIVATE_POSITION= 131,39 [0,0] [0,0] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Italy prepares to attack Yugoslavia:
{
#NAME= Italy Build Up Offensive - Zagreb
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 1,2
#BUILD_LENGTH= 100
#LENGTH= 3
#RANGE= 10
#GOAL_POSITION= 126,32
#DATE= 1940/10/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Genoa
#FRIENDLY_POSITION= 117,33
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Belgrade
#CANCEL_POSITION= 131,32 [0,0] [1,1] [1]
}

; Italy prepares to attack Greece:
{
#NAME= Italy Continuous Build Up Offensive - Athens 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 2,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 137,43
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tirana
#FRIENDLY_POSITION= 131,39
; Set variable conditions:
; 1st Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position: Axis unit in Athens
#CANCEL_POSITION= 137,43 [0,0] [1,1] [1]
}

; Italy prepares to counter-attack Tobruk:
{
#NAME= Italy Continuous Build Up Offensive - Tobruk (1940)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 138,53
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set  activate position: Allied unit in Tobruk
#ACTIVATE_POSITION= 138,53 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy prepares to attack Egypt:
{
#NAME= Italy Continuous Build Up Offensive - Cairo (1940)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SIZE= 2,5
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 20
#GOAL_POSITION= 150,55
#DATE= 1940/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 138,53
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened AND
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy reacts to pro-Allied coup in Turkey:
{
#NAME= Italy Build Up Offensive - Ankara
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 40
#COUNTRY_ID= 59
#SIZE= 1,4
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 150,39
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tirana
#FRIENDLY_POSITION= 131,39
; Set variable conditions:
; 1st Line - Turkey politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 111 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
; Set activate position: Allied unit in Ankara
#ACTIVATE_POSITION= 150,39 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy reacts to Free French in North Africa:
{
#NAME= Italy Build Up Offensive - Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 59
#SIZE= 1,2
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 117,45
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Tunisia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 110 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy reacts to Free French in North Africa:
{
#NAME= Italy Build Up Offensive - Tunis (Algeria Reaction)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 59
#SIZE= 1,2
#BUILD_LENGTH= 1
#LENGTH= 3
#RANGE= 30
#GOAL_POSITION= 117,45
#DATE= 1941/01/01
#STEAL= 3
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy reacts to Free French in North Africa:
{
#NAME= Italy Build Up Offensive - Algiers
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 59
#SIZE= 1,3
#BUILD_LENGTH= 1
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 106,45
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tripoli
; 2nd Line - Tunis
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 117,45
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set activate position: Allied unit in Algiers
#ACTIVATE_POSITION= 106,45 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; Italy reacts to Free French in North Africa:
{
#NAME= Italy Build Up Offensive - Rabat
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 59
#SIZE= 1,3
#BUILD_LENGTH= 0
#LENGTH= 1
#RANGE= 30
#GOAL_POSITION= 92,47
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tripoli
; 2nd Line - Algiers
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 106,45
; Set variable conditions:
; 1st Line - Morocco politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 70 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened 
; 2nd Line - Tripoli not tactically threatened 
#TACTICAL_CONDITION= 121,37 [1]
#TACTICAL_CONDITION= 121,52 [1]
; Set activate position: Allied unit in Rabat
#ACTIVATE_POSITION= 92,47 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}